And that's more than a slight problem, since she hasn't had time to adjust that far. (That's the problem with a lot of snipers' positions. There's nowhere to run, if someone's on to you.) Her shot goes wide, but she does fire anyway; if she's very lucky, she's hit someone anyway, but she's not counting on that. She's not Sam, after all. The other problem with this particular lookout: Now that it's on fire, said fire is spreading fast. Which gives her time to brace herself for the inevitable, but still isn't much fun. She's diverted to the bar, rather than a respawn room. But she's rather more clear-headed than when she started, so she'll take that as a net plus.
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Her shot goes wide, but she does fire anyway; if she's very lucky, she's hit someone anyway, but she's not counting on that. She's not Sam, after all.
The other problem with this particular lookout: Now that it's on fire, said fire is spreading fast. Which gives her time to brace herself for the inevitable, but still isn't much fun.
She's diverted to the bar, rather than a respawn room. But she's rather more clear-headed than when she started, so she'll take that as a net plus.