hands_of_blu: (BLU)
A BLU Medic ([personal profile] hands_of_blu) wrote2009-04-16 11:56 am

Map: Badwater Basin. Payload.

BLU operations in the area have met with horrific resistance from RED of late. Steps, as they say, had to be taken. When the intelligence reports last filched from under RED's nose indicated the RED team had concentrated vast quantities of infrastructure in a single location accessible by rail from an old, forgotten BLU listening post...

Well. Who are the BLU field operatives to ignore an opportunity dropped in their lap?

Time for some serious mayhem.
dark_dancer: (Default)

[personal profile] dark_dancer 2009-04-21 12:31 am (UTC)(link)
She considers her options for a few moments, then takes aim.
The Demoman, she suspects, is a little too distracted by his weaponry to notice the little blue dot.

[identity profile] uncloakndagger.livejournal.com 2009-04-21 01:44 am (UTC)(link)
The Demoman is, in fact, taking a drink from his bottle while he waits for some dumb BLU to come along and get themselves blown up.

Sadly, this won't happen as the little blue dot becomes a fine red mist. The Demo's sticky bombs disappear in a flash of light.

"We got a sniper around here!" Yells a Scout who saw what happened, double-jumping erratically to avoid being targeted.
dark_dancer: (Default)

[personal profile] dark_dancer 2009-04-21 02:45 am (UTC)(link)
...Well. She hadn't known the bombs would disappear as well. Handy, that; she'll have to remember it in future.
As to being semi-spotted, well. She can take her time before aiming again, this time at one of the Pyros.

[identity profile] uncloakndagger.livejournal.com 2009-04-21 03:10 am (UTC)(link)
Oh, they don't know where she's coming from yet, just that she's there.

A RED Pyro-Medic team race for the cart, the Medic's medigun crackling with red electricity.
dark_dancer: (Default)

[personal profile] dark_dancer 2009-04-21 04:03 pm (UTC)(link)
Still, it's better to keep them on their toes as to her location for a while, right?
The team gives her an interesting choice; both pose a threat, but she only has a good chance at hitting one of them. She decides to go for the Medic first. If she can slow down RED's ability to bounce back from injuries (she has no illusion of stopping them entirely, considering), so much the better.

[identity profile] uncloakndagger.livejournal.com 2009-04-22 03:31 pm (UTC)(link)
"I am fully charged, kamerad! Raus, rau-" CRACK

Oooo, yeah, someone just got sent back to the respawn.

The Pyro seems to have spotted her, though. "Mmmpher! Mph pha mmmpher!"

Not that it'll do the rest of the REDs a hell of a lot of good.
dark_dancer: (Default)

[personal profile] dark_dancer 2009-04-23 11:50 pm (UTC)(link)
She can handle being spotted; she'll just have to be careful, now that she has. (It doesn't matter that no one can understand the Pyro. The Pyro's got a bloody flamethrower.)
To compensate, she adjusts her position a bit, then aims at a different part of the fight. Scouts may be fast buggers, but that just adds to the challenge.

[identity profile] uncloakndagger.livejournal.com 2009-04-24 02:34 am (UTC)(link)
They are fast little buggers and they know how to switch direction in midair with that doublejump of theirs. A pair of them, one RED and one BLU seem to have split off from the main fight, trying to see who will bat the other to death first.

The Pyro hasn't forgotten about her, though. The flare gun gets pulled out, carefully aimed, and fired.
dark_dancer: (fire)

[personal profile] dark_dancer 2009-04-24 10:01 pm (UTC)(link)
And that's more than a slight problem, since she hasn't had time to adjust that far. (That's the problem with a lot of snipers' positions. There's nowhere to run, if someone's on to you.)
Her shot goes wide, but she does fire anyway; if she's very lucky, she's hit someone anyway, but she's not counting on that. She's not Sam, after all.
The other problem with this particular lookout: Now that it's on fire, said fire is spreading fast. Which gives her time to brace herself for the inevitable, but still isn't much fun.
She's diverted to the bar, rather than a respawn room. But she's rather more clear-headed than when she started, so she'll take that as a net plus.