Map: Badwater Basin. Payload.
Apr. 16th, 2009 11:56 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
BLU operations in the area have met with horrific resistance from RED of late. Steps, as they say, had to be taken. When the intelligence reports last filched from under RED's nose indicated the RED team had concentrated vast quantities of infrastructure in a single location accessible by rail from an old, forgotten BLU listening post...
Well. Who are the BLU field operatives to ignore an opportunity dropped in their lap?
Time for some serious mayhem.
Well. Who are the BLU field operatives to ignore an opportunity dropped in their lap?
Time for some serious mayhem.
no subject
Date: 2009-04-21 12:31 am (UTC)The Demoman, she suspects, is a little too distracted by his weaponry to notice the little blue dot.
no subject
Date: 2009-04-21 01:44 am (UTC)Sadly, this won't happen as the little blue dot becomes a fine red mist. The Demo's sticky bombs disappear in a flash of light.
"We got a sniper around here!" Yells a Scout who saw what happened, double-jumping erratically to avoid being targeted.
no subject
Date: 2009-04-21 02:45 am (UTC)As to being semi-spotted, well. She can take her time before aiming again, this time at one of the Pyros.
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Date: 2009-04-21 03:10 am (UTC)A RED Pyro-Medic team race for the cart, the Medic's medigun crackling with red electricity.
no subject
Date: 2009-04-21 04:03 pm (UTC)The team gives her an interesting choice; both pose a threat, but she only has a good chance at hitting one of them. She decides to go for the Medic first. If she can slow down RED's ability to bounce back from injuries (she has no illusion of stopping them entirely, considering), so much the better.
no subject
Date: 2009-04-22 03:31 pm (UTC)Oooo, yeah, someone just got sent back to the respawn.
The Pyro seems to have spotted her, though. "Mmmpher! Mph pha mmmpher!"
Not that it'll do the rest of the REDs a hell of a lot of good.
no subject
Date: 2009-04-23 11:50 pm (UTC)To compensate, she adjusts her position a bit, then aims at a different part of the fight. Scouts may be fast buggers, but that just adds to the challenge.
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Date: 2009-04-24 02:34 am (UTC)The Pyro hasn't forgotten about her, though. The flare gun gets pulled out, carefully aimed, and fired.
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Date: 2009-04-24 10:01 pm (UTC)Her shot goes wide, but she does fire anyway; if she's very lucky, she's hit someone anyway, but she's not counting on that. She's not Sam, after all.
The other problem with this particular lookout: Now that it's on fire, said fire is spreading fast. Which gives her time to brace herself for the inevitable, but still isn't much fun.
She's diverted to the bar, rather than a respawn room. But she's rather more clear-headed than when she started, so she'll take that as a net plus.