Map: Badwater Basin. Payload.
Apr. 16th, 2009 11:56 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
BLU operations in the area have met with horrific resistance from RED of late. Steps, as they say, had to be taken. When the intelligence reports last filched from under RED's nose indicated the RED team had concentrated vast quantities of infrastructure in a single location accessible by rail from an old, forgotten BLU listening post...
Well. Who are the BLU field operatives to ignore an opportunity dropped in their lap?
Time for some serious mayhem.
Well. Who are the BLU field operatives to ignore an opportunity dropped in their lap?
Time for some serious mayhem.
Re: Payload it Forward
Date: 2009-04-21 02:19 am (UTC)It takes a place, like Milliways, to make you miss friendly fire accidents. When the Heavy starts building a horizontal wall of lead it's time to run at them and try and pretend to be that Heavy, if he can get close enough to make telling them apart tricky.
So, so, so, going to hurt.
Re: Payload it Forward
Date: 2009-04-21 02:23 am (UTC)Re: Payload it Forward
Date: 2009-04-21 02:28 am (UTC)Re: Payload it Forward
Date: 2009-04-21 02:33 am (UTC)A) Running like hell.B) Hammering at the watch controls for the cloak.
C) Swearing vigorously.
D) All of the above while still looking like the Heavy.
Re: Payload it Forward
Date: 2009-04-21 02:48 am (UTC)Regardless, he is here now and dropping a few grenades from a level above in the hopes of drawing fire away from the
idiotfellow RED down there who blow his cover.Re: Payload it Forward
Date: 2009-04-21 02:58 am (UTC)Heavy, looks like it's down to you now.
Re: Payload it Forward
Date: 2009-04-21 03:04 am (UTC)It's not a complete charge, but Tyler's translucent, then a second later, invisible.
Not that this stops Heavy from going to town on Tyler during that second of transition. Maybe it's more the pieces of Tyler that disappear? It's hard to say.
Re: Payload it Forward
Date: 2009-04-21 03:09 am (UTC)It's time to make a last stand, and he's taking as many REDs as he can down.
Re: Payload it Forward
Date: 2009-04-21 03:23 am (UTC)At regular ground level, a Pyro with a Medic's crackling medigun on him (her?) is racing forward. The Uber hasn't been triggered, but that's only because the Pyro isn't quite in range.
Yet.
Re: Payload it Forward
Date: 2009-04-21 03:28 am (UTC)Re: Payload it Forward
Date: 2009-04-21 03:34 am (UTC)Re: Payload it Forward
Date: 2009-04-21 03:37 am (UTC)Mad laughter and rockets for everyone!
Re: Payload it Forward
Date: 2009-04-21 03:47 am (UTC)No quick dashes here, no disorienting run-bys. The Pyro knows they're invulnerable and is going to use that to the maximum advantage.
"Mphaphaphapha!"
Re: Payload it Forward
Date: 2009-04-21 03:52 am (UTC)Re: Payload it Forward
Date: 2009-04-21 04:04 am (UTC)The Pyro goes flying backwards, nearly over and past the Medic. The shotgun gets switched out and the shells start flying immediately.
Up on the roof, the sentry has sighted its new target and launches four rockets and a spray of bullets.
Re: Payload it Forward
Date: 2009-04-21 04:09 am (UTC)At the four second mark he shouts "Good to go!" and rams down his thumb on the ubercharge trigger. They might not be able to hurt that Pyro just yet, but they'll outlast him- and hopefully someone else will have the sense to resume pushing the cart forward in the meantime.
Re: Payload it Forward
Date: 2009-04-21 04:16 am (UTC)Clickety—boom! Clickety—boom!
Like that Pyro, for instance.